DUNJUNGUY
In cahoots with Aga Pito Studios
A tour of the DUNJUN
Character Design and Animation
Environment Art
User Interface & Graphic Design
Technical Art & VFX
Promotional Art
I was the last of 4 to join Team Aga Pito (before we decided on a name). The other members needed someone with experience making art assets for video games, and I had done a game jam before and liked to draw so i figured I was a good fit.
I had no idea how much work I’d be signing up for, but helping cultivate this game with a rockstar team has been the most fulfilling experience I could ask for.
Character Design and Animation
The lich was a fun expedition in Unity Blend Trees, and learning about parameterized animation in general. Here he is using an aimed, ranged attack in multiple directions.
The tavern keeper was an exercise in keeping it simple! Undefined requirements allowed me to not overthink the design, using only 6 pieces in the rig (body, head, upper and lower arms).
The Bullywug can attack at a great distance, and needed to have a strong Anticipation so the player has time to react. Animating this character was great practice with exaggeration and legibility.
Visual Effects
when the lich transitions between two of its phases, it explodes in a thick cloud of smoke, with some secondary effects thrown in for that extra juice. the rules for each of these two phases are very different from each other, so it was important that the player didn’t overlook the transition.
Studying how others approach creating a fire emitter was incredibly insightful, and animating these flashy particles was a lot of fun.
A simple slime projectile served as a great material study in viscous fluids, as well as a technical exercise in particle emission systems.
Ambience is important in any setting, but especially in the heart of an ancient dungeon DUNJUN. When the player disturbs the position of the camera by moving around, they’ll kick up great dust clouds in addition to the motes that swirl around constantly. Add some inertia and it creates a pretty convincing effect.